![]() ![]() just put the cursor on the blank line and hit backspace to return the lines to 'congruency'.įinal note, the games tend to run a little bogged when the saves are switched to text format. once you edit it tens to create a blank line underneath, especially if you copy paste. X marks the spot.ĭo not leave spaces in between the lines. NOTE you do not need to select file-save or save as for the effect to be recorded. Just put in whatever variable from the posts above hit the eXit button click yes and you're done. Edit test with notepad and around the 2400's(line, at least for me) you should see(note player 0 denotes you) Once you have changed this create a new game in your map(start with 1v1) and save it 'test'. There is a post that will explain how to change a value within tting from 1-0 so that saves can then be in text format. As has been noted by others the 'search' via this site is quite reliable. However it is also highly recommended that you search for 'how to edit save files'. With notepad you can right click on utul pax and choose said program to open the file. It's great and even numbers the lines on the left side. I recommend getting a text editor like notepad before hand. Find Ironclad-sins-save single player and go from there. From there you should find AppData open it. Something about control panel, folder options, view and select 'show hidden files folders'.įrom there go to start then click on your user name. There are forum posts that explain how to reveal said folder and the root directory from there. It is in the hidden folder titled appdata. but its a start in the direction i would like to go.)Īnyone have any ideas? Can you in fact move ship data from one map to another? Or am i crazy to even hope for it? (I wanted to have half-scorched planets and shattered suns and a smokey debris filled system as well, but that is beyond my editing ability now, and this save game editing may be as well. ![]() It could also go the other way, a massive battle with everything in it (edited and added from a previous save game) and dwindling down until the Vasari and Tec only have a handful (less than 8-10 ships) left, and the Advent with perhaps 1 capital and 3 frigates. By the end of a 7 or 8 series of mini's and edited games i have a campaign of the Vasari/Tec war with Advent hangers on biting at the edges. Third mini-mod picks up and continues with third edited save game. Second mini-mod picking up from the first with higher resources and more ships (about one third under normal) and playing out that scenario. In this way, it might be possible, with a series of small mini-mods to build a campaign where resources and available ships are very limited, and slowly build out. Run this map to the end and if anything is left, haha, maybe not by then, but perhaps some is left, edit "that" save game and put it into a another new map, and pick up again. I just want to take the save game data and see if i can transfer it to a new map, load the ship
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